Boss Key (Fortnite, Call of Duty: Advanced Warfare and Injustice 2), Ink and acrylic on canvas, 3D printed PLA plastic, acrylic spray paint, 69.2x58x4.5, 2023
Track, printed ink and acrylic on canvas, pine wood, PLA, concrete, PVA, water, filler, tealights, 148x32x91, 2026
Stoop, printed ink and acrylic on canvas, pine wood, staples, PLA, concrete, PVA, water, 23.5x8.5x6, 2026
Deposit, printed ink and acrylic on canvas, pine wood, PLA, concrete, PVA, water, filler, tealights, 133x46x46, 2026
Description
Bob Bicknell-Knight (b. 1996) is a multidisciplinary artist and curator working with digital media to produce films, paintings, sculptures and installations. His practice explores ideas surrounding time, control and degradation, with a particular...
Bob Bicknell-Knight (b. 1996) is a multidisciplinary artist and curator working with digital media to produce films, paintings, sculptures and installations. His practice explores ideas surrounding time, control and degradation, with a particular interest in the underlying mechanics of video game worlds and power structures that proliferate online and in new forms of technology. Bicknell-Knight is influenced and inspired by our pre-apocalyptic present, climate collapse, virtual worlds and 24/7 hyper-capitalism.
Bicknell-Knight is currently enrolled at the Estonian Academy of Arts (EKA) in Tallinn, Estonia, undergoing a Masters in Contemporary Art (2024 – 2027). During this time he is continuing to expand upon recent projects, digging deeper into the philosophy and minutiae behind the production of games whilst broadening his own reflections and knowledge regarding loss, decay and societal collapse in relation to the climate crisis.
Within his practice he’s currently exploring ideas of time and control in relation to video game worlds. He’s interested in how time is controlled and created within the game space, fabricated and stretched, alongside how much time people spend within digital worlds, effectively seeking an escape from their physical lives. Within his work he uses the idea of time in the game space as a way into thinking about the lack of time one possesses in the physical world, personal anxieties surrounding ageing and an overwhelming fear of the climate quietly collapsing.